

The buildings in the background dance in-sync to the music, and some sweet guitar fades in when I’ve hit several prompts in a row without missing. When you’re playing well, Hextech Mayhem’s variety of sound effects meld into the music to create a perfect harmony. It’s like playing a Mario game where you have to carefully jump to the rhythm. Green prompts note where I need to time Ziggs’ jumps, white dropping prompts tell me to send him immediately back to the ground, and bomb prompts tell me to throw one of Ziggs’ unlimited supplies of bombs. There are visible prompts strewn throughout each level, and I need to hit the corresponding button in time with the beat. But instead of just jumping to avoid obstacles, Hextech Mayhem is also a music game. Through over 30 levels and three boss fights, I control Ziggs - a fluffy explosives expert - in an auto-running, left-to-right side-scrolling platformer. The real meat of Hextech Mayhem, and what makes it special, is the improvisation it inspires.

Hextech Mayhem doesn’t just reward players who follow its prompts judiciously.

Unlike the story-heavy, long-form RPG Ruined King: A League of Legends Story ( which surprise released on the same day), Hextech Mayhem is a short and relatively simple rhythm game. Hextech Mayhem: A League of Legends Story is one of the first two Riot Forge initiatives - games designed by indie studios set inside the League of Legends universe. Rhythm games are all about following a set of strict patterns, but Hextech Mayhem understands how fun it can be to break the rules.
